OpenGL 1.5 announced


The OpenGL ARB (Architecture Review Board) and SGI have announced that version 1.5 of the international graphics standard will be released including the OpenGL Shading Language.

Key improvements:

  • OpenGL Shading Language (OGLSL), which provides a vendor-neutral method for high-performance vertex and fragment shaders as well as shader objects. These will be included as ARB elements.
  • Non-power of two texture map sizes.
  • Vertex Array (available on some cards already, but ratified into the specification for 1.5)