graphics Articles


SIGGRAPH 2003: Visualization and Printing

This section contained a number of different talks, only two of which I will comment on, due to lack of space and interest in the other two. The two that were interesting involved printing with metallic ink patterns and a very interesting new way to compare trees of data. Reproducing …

SIGGRAPH 2003: Shadow Papers

The final paper session that I attended Tuesday covered shadows. The results of most of the papers were pretty impressive and all focused on trying to squeeze realistic shadows out of today's computers and GPUs in real-time. Shadow Matting and Compositing This paper centered around compositing of shadows between two …

SIGGRAPH 2003: Day three

Day three (Tuesday) is a day of papers and video for me. Tonight is the first gala theater event and I'm looking forward to actually making it this year (last year, I got screwed out of it because the fire marshal decided the capacity of the auditorium was overrated). Since …

SIGGRAPH 2003: Day two - Textures, Video, and

The second day of SIGGRAPH this year (Monday) was headlined by the keynote and awards ceremony and then went right in to the meat of the conference: papers, sketches, and applications. Most of my day was spent at the papers, hearing about what the researchers are doing and looking at …

SIGGRAPH 2003: Day one

Day one of SIGGRAPH is on a Sunday this year, allowing for the travel benefits of staying over a Saturday night without having to find something to do that isn't related to the conference on Sunday. However, none of the papers start until Monday, so you will only miss the …